Archive for April, 2014

As part of the Sony’s ongoing effort to streamline its portfolio and operations, the company is planning to sell all of its shares in Square Enix Holdings, the companyannounced this morning.

Sony is looking to sell its 9.52 million common shares in Square Enix to global financial company SMBC Nikko Securities Inc. Through Sony’s own video game division Sony Computer Entertainment, the company holds the equity of 8.2 percent of Square’s issued shares — making Sony one of the global publisher and developer’s largest shareholders.

http://www.polygon.com/2014/4/16/5620244/sony-selling-square-enix-shares

So for the first time in who knows how long, Sony will own no shares in Square-Enix.  I could be wrong about this, but Sony has owned Square-Enix/Squaresoft shares for a loooooong time.

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The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you’d be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you’re going to hear is, “I want that thing you did last time, because that was awesome.” Every once in a while, you have to learn to not listen to that and go, “Actually, Metroid in firstperson we think could make more sense.” Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.

http://www.nintendolife.com/news/2014/04/microsofts_ken_lobb_metroid_prime_wouldnt_have_been_made_if_nintendo_had_listened_to_the_fans

While I agree with Lobb that sometimes you shouldn’t listen to fans, that depends on how strong of an idea you have as an alternative.  Nintendo is a very creative company that is responsible for some of the biggest innovations the video game industry has seen in its short history, so they can usually get away with it.  A company like Microsoft for example, which has squandered Rare and its IPs for the last 12 years or so, probably doesn’t have that same freedom.

And in typical Han Solo style, he says.

Classic.  Bring on Episode VII.

http://kotaku.com/someone-asked-harrison-ford-who-shot-first-1562841423?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow

*Smash Bros. for 3DS coming summer of 2014. Smash Bros. for Wii U coming winter of 2014.

*3DS version to run mostly at 6o fps.

*3DS version and Wii U version to have exact same roster lineup.

*Each game will have exclusive levels to play on.

*Each level in the Wii U version will have a completely flat “Final Destination” mode for hardcore players.

*Both versions will have online play.

*The 3DS version will have a Smash Run mode. It’s a battle run mode that allows you to power-up your character before battling.

…..and lots more.

http://www.nintendo.com/nintendo-direct/04-08-2014/#/video-ndirect

After watching the Smash Direct, I would say it was pretty cool, but not mind-blowing. I think deep down part of me is still so bitter about Brawl’s awful, awful online mode, that I just can’t get that excited for this new game. The Final Destination mode for each level is cool and some of the new characters are cool, but this isn’t looking like a very big step up from Brawl. I think Sakurai should have gone into more detail as to how the 3DS and Wii U versions play together. 

The release date was sooner than I expected. I was expecting next year at the earliest. We’ll see if Nintendo can meet their release dates of this summer and winter.

I’ll buy both these games eventually most likely, but I don’t know if it will be on release day like I did with Brawl.

Masato Masuda, best known as the developer of the Fire Pro Wrestling series, has passed away at the age of 48, Suda_51 revealed via Twitter.

http://www.nintendoworldreport.com/news/37053/masato-masuda-passes-away-at-48