Archive for the ‘Capcom’ Category

REmake was my first Resident Evil game.  And unless you count the old Doom PC games (which I thought were pretty scary at the time), it was my first survival horror game.  I bought my GameCube in 2002, but REmake wasn’t one of the first games I bought for the system.  So, I probably played it around 2003.  Not having played a survival horror game before, my attitude was ‘How scary can it be?’, even though there was a quote from a review on the back cover of the game stating it was the scariest game ever made to date.  So, I found out for myself.

REmake scared the piss out of me.  I don’t normally have nightmares.  In fact, I barely remember my dreams when I sleep, but I had dreams about REmake.  Not bad dreams necessarily, but being chased around by zombies and other monsters with nothing but a meat cleaver to defend myself with.  But the game was so good, I couldn’t stop playing until I finished it.  I wasn’t going to let fear stop me.  And I did beat it.  Twice, in fact.  I went back and played through it again months later.  REmake is a fantastic game and is waaaaay scarier than Resident Evil 4.  I had no idea the game sold so poorly.

The Resident Evil remake, a Nintendo GameCube exclusive, was one of the last games made by Mikami that had limitations on movement, inventory, and camera. Can survival horror go back to that? “It’s possible that I could make that kind of game. The Resident Evil remake is actually one of my favorites of the series too. But it didn’t sell very well,” Mikami said. “Maybe there weren’t many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.”



This weekend saw the release of Monster Hunter 4 in Japan and the 3DS-exclusive dinosaur slaying game managed to sell an incredible 1,715,060 retail copies in its first two days on store shelves.

This figure comes from Japanese chart company Media Create (via Gematsu), which only looks at retail figures. In this case, it only covers the period of 9th-15th September and Monster Hunter 4 only came out on the 14th.

Capcom explained that combined with its digital sales, Monster Hunter 4 has shifted over two million units in four days, well ahead of the publisher’s estimate to shift 2.8 million copies by 31st March, 2014. (Thanks, GamesIndustry International.) This phenomenal launch has made it the best-selling third-party 3DS game ever in Japan.


This is one reason people shouldn’t count the Wii U out.  The 3DS got a port of Monster Hunter 3, which was originally on the Wii.  It would make sense that Nintendo might push Capcom considerably hard for a Wii U port of Monster Hunter 4.  If that happens, coupled with the upcoming release of Dragon Quest X for Wii U, it could completely alter the console war in Japan.

Why is it that third-party developers practically throw themselves at Nintendo when it comes to developing for their handhelds, but not their consoles?

Gamers hoping Monster Hunter 4 makes its way to the PlayStation Vita are out of luck, at least for now.

Capcom chief operating officer Haruhiro Tsujimoto told Mantan Web (via Siliconera) that the company is prioritizing 3DS over other platforms for the action role-playing game.

“No [plans] for now,” Tsujimoto said. “We want to have as many people as possible play it on the 3DS, and we are only thinking about making it succeed.”

Monster Hunter 4 launches exclusively for 3DS on September 14 in Japan. No North American release date has been announced. The game is expected to sell 2.8 million units in Japan alone by March 2014.


When I used to work video game retail, we’d get guys like this in the store all the time.  You can learn the histories and stories of Street Fighter, Mega Man, Pokemon, or just about any RPG you can think of if you spend enough time around game buyers!

Capcom has undertaken a staff reorganization today, resulting in the loss of its senior vice president Christian Svensson.

Svensson posted the news on his Facebook page today, saying that he had volunteered to go as part of the planned re-org. He did not say who else had been affected, but wrote that “sadly, I’m not the only one affected by the reorganization today. Over the next few days, I’ll be gathering resumes from as many as I can and will be sending them out to my contacts around the industry to see if there’s a ‘love connection’ to be made.”

Svensson has been with Capcom for eight years. “I’ve had the opportunity to interface with the best fans any company could ever hope to have,” he wrote. “I know that I wasn’t always able to deliver what they wanted, but I promise that I did my best to champion their needs and wants. So thank you to the fans who made my job rewarding, challenging, and, if nothing else, interesting.”