Archive for the ‘Video Games’ Category

A hilarious response from Jimmy Kimmel to some from the gaming community insulting him and threatening him with death after he poked fun at them for watching other people play games on Twitch and YouTube. I love the gaming community and gaming culture, but many gamers out there are obnoxious and absolutely deserve to be mocked. Kimmel handled this perfectly: don’t get mad, just hold up a mirror to these clowns and show everyone what they’re like.

Personally, I don’t understand the fascination with watching others play video games either. Why watch others play games when you could be using that time to play your own video games? Gamers counter by saying that it isn’t any different than watching your favorite sports team play–but that’s a faulty argument. Watching an NFL team play football at a high level is much different than rolling around in the grass and throwing the pigskin around at a park with your friends. Watching an NBA team play basketball is much different than going to your local park and playing with the local Lebron James wannabe scrubs there. However, watching someone play Final Fantasy isn’t any different than you playing Final Fantasy yourself. You’re both playing the same game. There’s no difference. Meanwhile, there is a huge difference between watching an NBA game and playing basketball at your local park with whoever might be there.

Watching people play competitive games like StarCraft and Super Smash Bros. is more understandable, especially if you’re a competitive gamer yourself or aspire to be one and like to watch the best compete. Even though it’s still not my thing, that makes more sense.

So, the argument from gamers makes almost no sense, but it doesn’t really matter anyway. It was only harmless fun on Kimmel’s part and, predictably, some gamers completely overreacted and acted like the anti-social babies that they are. Like I said, I love the gaming community and gaming culture, including the passion gamers have to be able to sit and watch and study how others play games, even if it’s not my thing. Some just take things like this way too seriously.


This is a big reason why I don’t buy systems at launch.  Very rarely is there more than one game I really want to play at the launch of a system, but almost always the systems that we’ve been playing have a few gems left to offer.

I’m somewhere between “gaming elder” and “gaming grown-up”.  The SNES controller description thing is me to a T.

I don’t know the circumstances of this altercation between what is probably the store manager of this particular GameStop (judging by how she’s dressed and her cocky attitude) and a customer trying to pick up his copy of GTA V, but you don’t act this way towards customers, even if they are being unreasonable.  And then high-five another customer and giving yourself a pat on the back after you’re finished.  You just lost a customer and you’re celebrating?

Fellow gamer, this should give you a clue as to how GameStop really thinks of you.  They don’t care about you as a customer and they don’t care about you as a gamer.  They will exploit you for every nickel and dime they can get out of you and kick you out the door when they’re finished with you.  Don’t shop there.

For all the talking-head idiots that start blaming video games every time there’s a shooting, it’s nice to see stories like this.  You won’t hear this talked about on cable news, though.  Doesn’t get the ratings.

Music composition is one of the fastest-growing jobs in the U.S., and its recent spike can be largely attributed to the video game industry, according to research conducted by GameSoundCon.

Using a USA Today story as a springboard for its research, GameSoundCon analyzed the breakdown of the profession’s 178 percent growth over the past 10 years. The study looked at the moderate increase in movies released, the number of independent films released and something that happened in 2008: the launch of prominent App Stores and developer programs.

“From 2002 to 2008, the number of composing jobs remained relatively flat, with just a slight uptick from 2002 (8,980 jobs) to 2008 (9,120 jobs),” the report reads. “2009, however, was a huge inflection point, with employment increasing 57 percent over 2008 to 14,330, followed by similar growth in 2012 and 2011, culminating in nearly 25,000 music director/composer jobs in 2012.”

The report attributes the steep increase in jobs to the launch of the Apple AppStore and the Facebook Application Developer program, “which began the ascent in casual, mobile and social video gaming.”

The report states that even at a conservative estimate of only half the games on the app store requiring the services of a professional composer, the size and scale of the app store means that some 75,000 games would have needed to hire the services of a professional composer or music/sound director.

While there has been a recently leveling off in demand for these positions, the Bureau of Labor Statistics reports that “over 32,000 new music director or composer job openings due to growth and replacement needs will need to be filled over the next decade.”