Turok and Turok 2 are being given a spit-shine and re-released to PC. Great news as I owned both for N64, but never beat either one. I remember really liking Turok 2, but it made me a little motion sick. I’m not good with FPS games with controllers; I need a keyboard and mouse.



Final Fantasy 7’s battle system is being reworked for its remake, which for me is very good news. While I can play with a slower, turn-based battle system, it’s not my battle system of choice in RPGs. I’ve felt that a good compromise is what Bioware does with their RPGs: make it real-time, but allow the player to stop the action at any time and issue commands to their party. The whole “taking turns” thing always felt off and a little silly to me since that’s not how real battles and fights happen.

“We’re starting to see the visual direction. On the other hand, we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it. Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.”


As part of the Sony’s ongoing effort to streamline its portfolio and operations, the company is planning to sell all of its shares in Square Enix Holdings, the companyannounced this morning.

Sony is looking to sell its 9.52 million common shares in Square Enix to global financial company SMBC Nikko Securities Inc. Through Sony’s own video game division Sony Computer Entertainment, the company holds the equity of 8.2 percent of Square’s issued shares — making Sony one of the global publisher and developer’s largest shareholders.


So for the first time in who knows how long, Sony will own no shares in Square-Enix.  I could be wrong about this, but Sony has owned Square-Enix/Squaresoft shares for a loooooong time.

The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you’d be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you’re going to hear is, “I want that thing you did last time, because that was awesome.” Every once in a while, you have to learn to not listen to that and go, “Actually, Metroid in firstperson we think could make more sense.” Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.


While I agree with Lobb that sometimes you shouldn’t listen to fans, that depends on how strong of an idea you have as an alternative.  Nintendo is a very creative company that is responsible for some of the biggest innovations the video game industry has seen in its short history, so they can usually get away with it.  A company like Microsoft for example, which has squandered Rare and its IPs for the last 12 years or so, probably doesn’t have that same freedom.

And in typical Han Solo style, he says.

Classic.  Bring on Episode VII.