Posts Tagged ‘Wii U’

Nintendo announces Pikmin 4 is almost completed. After having to wait nine years for Pikmin 3, Nintendo is telling us they’re now already almost done with Pikmin 4. That’s…..strange, but welcome. It makes you wonder why Nintendo took so long with Pikmin 3 and why it never was on the Wii. It would have been a perfect fit. I think the lack of games on Wii U played a part in getting Pikmin 4 out quickly, and I’m sure they had leftover ideas from Pikmin 3 that they wanted to use. The Wii U needs all the games it can get, so this is a good thing for Wii U owners.

And if Pikmin teams are always working on the next one like Miyamoto says, did it really take nine years for them to make Pikmin 3?


*Smash Bros. for 3DS coming summer of 2014. Smash Bros. for Wii U coming winter of 2014.

*3DS version to run mostly at 6o fps.

*3DS version and Wii U version to have exact same roster lineup.

*Each game will have exclusive levels to play on.

*Each level in the Wii U version will have a completely flat “Final Destination” mode for hardcore players.

*Both versions will have online play.

*The 3DS version will have a Smash Run mode. It’s a battle run mode that allows you to power-up your character before battling.

…..and lots more.

After watching the Smash Direct, I would say it was pretty cool, but not mind-blowing. I think deep down part of me is still so bitter about Brawl’s awful, awful online mode, that I just can’t get that excited for this new game. The Final Destination mode for each level is cool and some of the new characters are cool, but this isn’t looking like a very big step up from Brawl. I think Sakurai should have gone into more detail as to how the 3DS and Wii U versions play together. 

The release date was sooner than I expected. I was expecting next year at the earliest. We’ll see if Nintendo can meet their release dates of this summer and winter.

I’ll buy both these games eventually most likely, but I don’t know if it will be on release day like I did with Brawl.

Nintendo needs this game for Wii U sooner rather than later.  Maybe we’ll get a release date or time frame.  But don’t hold your breath.

For Watch Dogs‘ minimum specs, players will require a DirectX 11 GPU with at least 1GB of VRAM, along with a quad core CPU and at least 4GB of RAM. Example GPUs include NVidia GTX 460 or AMD Radeon HD 5770, and an Intel Core2 Quad Q8400 or AMD Phenom II X4 940.

Users aiming to reach the game’s recommended specifications will require a DirectX 11 card with at least 2GB of VRAM, an eight core CPU and 8GB of RAM. Steam’s example GPUs include NVidia GTX560 ti or AMD Radeon HD 7850 and for CPUs the Intel Core i7-3770 or AMD FX-8350 Eight-Core CPU.

Uplay’s October leak also listed “Ultra” specifications of a DirectX 11 GPU with at least 2GB of VRAM, an eight core CPU or more and 8GB of RAM or more.

An eight-core CPU is a little out of my range!

“In fact, I shouldn’t say this, but there’s a game called Far Cry 3, which I’m sure you guys know, where I had played Jason Brody,” said Toufexis. “I played him for two years, did the voice and when Deus Ex came out they replaced me because they were nervous that… ‘we don’t want people playing this game and thinking of another game.’

“It’s justifiable,” he added, “it’s understandable, but my normal voice is what I used for that character too. So now it’s like I’m losing work because Jensen is so popular.”


This seems grossly unfair, but there’s something about science fiction characters that break into the mainstream, the actors playing them seem to get typecast very quickly.